Hugi 28 Survey Results

This time the survey sheet contained the following nine questions:

Presenting the scene to the general public (mass media, SIGGRAPH, ...) - good or bad?

Do sceners consume too much alcohol at parties?

How many hours do you sleep a day?

What's your attitude to "Real Life" sections in diskmags with articles unrelated to the demoscene?

Which is the best article in Hugi #27?

Which topics would you like to read about in Hugi #28?

Would you like to have demo scene charts in Hugi again?

Any news about yourself or your group you'd like to have published in next Hugi?

Anything else you'd like to get printed in Hugi Magazine 28?

Here are the answers we received!

Presenting the scene to the general public (mass media, SIGGRAPH, ...) - good or bad?

Aedryl:
I find it 'bad'. 95% of the general population are egoistics, morons, lamers, etc. The remaining 5% are okay people who are all already in the scene anyway so they don't count. Presenting the scene to the general public will destroy everything.

AjDj:
Neither good - nor bad... it's bloody essential for the scene to break out from its shady "underground" image to bring digital art to the masses.

Anonymous:
Good. It can help attract new people to the scene.

astu / flo:
Yeah, it's good. But parties should be only for sceners.
Ok, also headhunters may come to parties, and sometimes quakers to increase prizes. Publicity isn't a bad thing, but too much is always too much.

Balaclava / VSM:
Probably bad... Let them find it. Does the Scene really need to advertise and get "known"? Are we doing it for ourselves and the scene or to get on MTV?... I believe that those who care already know the Scene anyway, and some of those people are "big shots" who will take you to the top or whatever the self promoters want to get from "being known by the general public/mass media"!
Hey, my grandmother is "general public". Do you really want to know her??... I don't think so.

BamboOS/Addict+Grape:
I think that presenting of the scene to the public is good at all, but (i.e. on Polish TV) it is presented like something too much "underground" for normal people (not sceners). That's probably the reason why there's such a little number of beginners. I think that we need lot of beginners :))) (in Poland especially).

Boreal:
Hi Adok!
First I must admit that I'm not tuned in to the mainstream of the scene, so my opinions aren't very valuable. However since I'm waiting for a dial-up connection to download your humongious special addition, I've got time to provide a little "support" for whatever it's worth.
As far as the general public issue, I would think the more the merrier. I can imagine that the mass media and SIGGRAPH are so huge that they don't generate the adoration that a smaller audience does. In other words, the Hugi fish finds itself in a much bigger pond.

Darkblade / TZT:
Good, get more fresh blood and ideas into it.

datsua / PlayPsyCo:
I think it's good.

DiamonDie/foobug^Numedia Cyclops:
Good, as long as the facts are set straight.

dXtr of NCG (No Cracking Group):
The scene is the computers way of expressing art

EcLiPsE / Nexus:
Should be good!

eyebex ^ threekings:
I think presenting the scene via the DOG (Demoscene Outreach Group) at events like GDC and SIGGRAPH is a good idea, because in some way it always bothered me that these "computer graphics specialists" over there never realized how competent coders the demoscene has. Additionally, GDC and SIGGRAPH are themselves some kind of "insider" conferences, so the demoscene doesn't present itself to a too big audience, which is very good. I'd definitely hate demoscene people to publish coding articles (or anything else) in mass media or commercial PC magazines (maybe even using their handle, to make the article sound more cool and "underground") to make some money.

fdtgdrftygrfy:
mass media

hellfire/haujobb:
Fine as long as the audience fits (like Siggraph). It doesn't make sense to present demos to your grandmother in the TV news.

iliks:
You'd better present innovative programming/mathematical scene technologies themselves (if any), not the social side of scene which isn't very attracting, honestly.

Interface / BoaH:
Good, but scene is underground and it should stay that way.

kl4Uz:
Good.

Masfonos:
Good

Maxwell:
Good

Meesh:
Most definitely a good idea. Showing the general public that the computer as a tool for making art is imperative I would say. I guess it would also attract more people to the scene.

mitchell from Hardwave Crew/Paradigmus team:
Ah, I think it will be very good!

msamurai / Reversed Engineers:
It's all about philosophy. Demo is underground. It should stay underground. Demos are made by people who love computers for the community of people who love computers. Even though we are not crackers anymore, the entire scene philosophy is AGAINST publicity. The underground stuff we inherited from crackers has made the scene what it is today. All the handles, mysterious nicknames and hidden meanings will be lost. The scene will be lost. Imagine oscar awards for demogroups , demos being made as pop group videclips etc etc... Publicity SUCKS!

I hate reporters. I am speaking as a biology student, not as a scener. I get mad with them when they cover biology stuff. They behave like professors with 10^5 PhD's just to say what is obvious, and 99% of the time they say bullshit, just to increase the numbers (bullshit like in 1-2 years we will all be immortal because of the human gene decoding etc...). I hate them. They are like insects. They eat stuff until there is no more food left. They flame people in public with no evidence. A neighbour of mine killed himself because the reporters accused him for murder in public, with no evidence, just to find out they were wrong right after his death. They flamed him and ate food from him, they flamed black metal, until there was no food left, why should we believe they are not going to eat the demoscene as well? They have proved themselves great eaters to day.

Anyway I consider myself an old scener, even though I have been writing code for one year only, because I met demos about 12 years ago (the Atari ST cracktros - Amiga SUCKZ!) and I think that 99% of the emotion in demos spears from mystery, what and who is behind it etc. My opinion is all this will be lost.

I don't know, publicity can have good things though but I think it's impossible for the scene to meet the real life and remain the same. Publicity is as irreversible as death. There will be no "real life" section in Hugi anymore. Scene will be real life and vice versa. I wouldn't like to see Hugi printed with Britney Spears on the cover, I would like a monthly Hugi though ...

myst^e2:
In fine dozes it is useful, but no more. People should know about existence of the scene but to know about events of the scene they should be a part of the scene. Mass media - NO! SIGGRAPH - yes.

nathan:
It doesn't matter. It'll split into two subcultures anyway; the underground and the media sceners.. but it will bring and help cultivate young programmers.

none/none:
Revealing too much about the scene makes it look less interesting, but keeping it a secret won't allow new people to learn about it. TV isn't a great idea, IMHO, but revealing a little in computer press is OK, I suppose.

okkie / rbi & tpb:
Good, good, good, good, good.. I guess...

Optimus/Dirty Minds^Nasty Bugs:
I don't know why but I find this very good. Congratulations to the guys of the Demoscene Outreach Group!

Prodigy Sandy:
Yeah, however the parties should stay "underground". Visitors that are no real sceners are fine but demos by non-sceners suck... We should learn from the best (the sceners) and not the beginners... however, everyone deserves a start and these first years are difficult of course.
When the general public is more aware of the scene than the big companies are prepared to "invest" more into the scene, for instance free games/computers/location/free scene publicity etc.
So yes, in general it will be a good idea to have the scene promoted to the general public.

Raphsoaty:
Hmm, good ;)

rusty/the grid:
Well, it removes some "mystic" atmosphere from demoscene in some degree. On the other hand it spreads knowledge of our existence to many people, and some of them can become new sceners. My general opinion is yes :)

sole / unknown productions:
It's a good idea since it's an art form. The problem is presenting the scene to the appropiate public. Not everyone will understand...

S_Tec / Northern Dragons:
Bad. I tried presenting the scene to people in my dorms. Unless the people were already coders, they had no appreciation for what we do. For example, few non-coders appreciated Heaven7, even though this intro is in the pouet.net top ten.

subliminal / phluid:
Ask someone who pays attention to the general public.

tAx^LSD:
If it's positive for the scene.

Tomcat/Greenroom:
Depending the way.

Tyron Baird:
Good.

Unlock/Vantage:
Good. Better. Best.

.waffle/SDK:
Good.. Very good! Diskmags like this are not only nice news wise, but they can get people involved in parties, and I think it's a great method of communications, unique to the Demo Scene!

Yomat/Nature:
Doesn't really matter. Those sceners who want to do scientific stuff will bring the demo style to the media one way or another.

Zaelsius - ZS Games:
Good

Do sceners consume too much alcohol at parties?

Aedryl:
Ah well, that's up to themselves. ;) I don't drink alcohol, but that's my choice.

AjDj:
Is there such a thing as "too" much alcohol???

Anonymous:
No :D

astu / flo:
Most don't. I drink enough.

Balaclava / VSM:
Probably not enuff...

BamboOS/Addict+Grape:
Hmm.. maybe a bit :), but I think, that it's their personal business.

Boreal:
Since I've never been to a scene party, I can't really say. Of course I can't help but have an opinion. I suspect that sceners do consume too much alcohol. Scener brain cells are much more needed than average brain cells and therefore should not be pickled. At least not lightly. Discovering ones limits is part of being young.

Darkblade / TZT:
Yer right!!! You can never consume too much alcohol, as long as people keep it happy and don't start picking fights.

datsua / PlayPsyCo:
Not that I know of :)

DiamonDie/foobug^Numedia Cyclops:
Sometimes yes. But no one has made Darwin Awards yet (?)

dXtr of NCG (No Cracking Group):
Well... not me anyway ;)

EcLiPsE / Nexus:
Not in South Africa :)

eyebex ^ threekings:
WAY too much! Honestly, I'm not making fun of this. This is what always bothered me the most on (bigger) parties: Huge amounts of dirty and drunk people. I'd prefer a more "intellectual" atmosphere, a place where professionals meet to discuss their ideas and show off their abilities. Don't get me wrong, it's perfectly okay to have fun. But most poeple seem to NEED some drugs (and I consider alcohol and cigarettes both as drugs) to be funny. How poor small minds.

fdtgdrftygrfy:
yes

hellfire/haujobb:
Yes, but that's not bad.

iliks:
Yes, and therefore I think it's not ready for mass-media publication.

Interface / BoaH:
Sure, here in Spain not too much, but there in Central/Eastern Europe it seems to be a pretty obsessive thing..

kl4Uz:
What's "too much"?

Masfonos:
No

Maxwell:
Not in France

Meesh:
Not at all, it's part of the culture (of all the respective countries hosting them). Besides, it's a quarter of the fun :)

mitchell from Hardwave Crew/Paradigmus team:
Yes.

msamurai / Reversed Engineers:
Who cares? When I have demos to get high I don't need Alc.

myst^e2:
To tell the truth I don't know. I've never been at a party. I guess no.

nathan:
Not enough mj.

none/none:
i dunno

okkie / rbi & tpb:
Never!! But the Norwegian people who can't hold their liquor are sad though..... gottdamn pussies they are!

Optimus/Dirty Minds^Nasty Bugs:
I will be at one in Germany and find out soon..

Prodigy Sandy:
I don't know but I believe that fun is still most important. Making demos and sharing respect to others who make demos is much more important than how much someone drinks at the party. Of course when people are too drunk and make others angry is over the limit and should not be tolerated.

Raphsoaty:
Nope.

rusty/the grid:
No.

sole / unknown productions:
It's a good idea since it's an art form. The problem is presenting the scene to the appropriate public. Not everyone will understand...

S_Tec / Northern Dragons:
Bad. I tried presenting the scene to people in my dorms. Unless the people were already coders, they had no appreciation for what we do. For example, few non-coders appreciated Heaven7, even though this intro is in the pouet.net top ten.

subliminal / phluid:
I have no clue, give me money to go to a party and I'll tell you.

tAx^LSD:
How do you define "too much" ??? ;)

Tomcat/Greenroom:
Their business.

Tyron Baird:
Though I have yet to attend one myself, based on what I have read, definitely. I actually find it very off-putting and I highly doubt that I will ever attend a party at which drinking is permitted.

Unlock/Vantage:
No. It's fun to have some drinks. Sometimes it's overwhelming but just send those guys to take a nap.

.waffle/SDK:
Yes. Far too much. They'll have liver problems later. But then again, most sceners attend max one party a year (two if lucky) and so it should be allright :) Not too many problems so far.

wez of yaphan:
No, you never get enough alcohol.

Yomat/Nature:
Probably, yes. :) But it's ok for most of them. Some get violent and more idiotic. That is bad.

Zaelsius - ZS Games:
Don't think so.. at least in Spain.

How many hours do you sleep a day?

Aedryl:
I aim for 7-8 hours, I can stay awake very long, like most people without a life, but I've found out it's not very good for your health in general :P:P

AjDj:
6

Anonymous:
8

astu / flo:
3-14

Balaclava / VSM:
4hrs, or none, at least in a 24hr-period.

BamboOS/Addict+Grape:
6 (six), but I'm trying to decrease this number :)

Boreal:
It varies. Probably averages 7.5. (I'm not young anymore, and I'm no longer crazy.)

Darkblade / TZT:
Around 5-6 usually.

datsua / PlayPsyCo:
Usually between 4 and 5 hours.

DiamonDie/foobug^Numedia Cyclops:
10-11 nowadays.

dXtr of NCG (No Cracking Group):
define 'sleep'

EcLiPsE / Nexus:
8

eyebex ^ threekings:
That heavily depends on whether I currently have a creative phase or not. Normally, it\'s about 8-9 hours, I guess, but when my head is full of ideas I code until 2 o\'clock in the morning and get up at 8 o\'clock again to continue.

fdtgdrftygrfy:
7

hellfire/haujobb:
8

iliks:
5-10

Interface / BoaH:
Eight, moreless.

kl4Uz:
4

Masfonos:
7-9

Maxwell:
9

Meesh:
5-8

mitchell from Hardwave Crew/Paradigmus team:
8

msamurai / Reversed Engineers:
80% sex and coding
20% sleep

myst^e2:
4-6

nathan:
4-16

none/none:
Well, it depends. If I have nothing important to do (I mean Sunday or Saturday, for example), it's about 7-10 hours. But unfortunately during a week I usually sleep about 4-5 hours.

okkie / rbi & tpb:
4.. sometimes 6

Optimus/Dirty Minds^Nasty Bugs:
Around 8 hours. It's ok. Sometimes I sleep after 2 at midnight, but this means that I will wake up too late. The reason is not because of computing, but 'cause I like lonely walks very late after midnight in the city.

Prodigy Sandy:
6 to 8 (never more than 10!)

Raphsoaty:
6

rusty/the grid:
7-8

sole / unknown productions:
Between 7 and 8. Maybe 9?

S_tec / Northern Dragons:
Between 7 and 8. Maybe 9? In general, I try to get about 8 hours. If I have a lot of stuff to do, I may get only 6. I did this in the weeks before Assembly '03, for example.

subliminal / phluid:
Not enough.

tAx^LSD:
4-5

Tomcat/Greenroom:
6-12

Tyron Baird:
~10

Unlock/Vantage:
3.1415

.waffle/SDK:
As many as possible. Today I got 12 hours. When going to college I get about 6, so it about equals out to 8 on average.

wez of yaphan:
4-5 hours.

Yomat/Nature:
8

Zaelsius - ZS Games:
4-5

What's your attitude to "Real Life" sections in diskmags with articles unrelated to the demoscene?

Aedryl:
Nice.

AjDj:
Cool... shows there is much more to the stereotyped "Geeckoid" image and is a good forum for those who appreciate, but not necessarily contribute to the scene.

Anonymous:
I like them.

astu / flo:
Almost never bothered to read, but I think those are ok.

Balaclava / VSM:
If it's "real life" social / party stuff that's ok... like alcohol or meeting places/clubs or something... but I guess that's scene, I'm not too sure what to say about the "sci-Fi" in the latest PainDiskMag... what's that?

BamboOS/Addict+Grape:
I like them!!

Boreal:
Anything that's entertaining or of interest to your audience is legit. I don't read Hugi thoroughly so again my opinions don't seem to count. My main interest is in learning how to make killer demos (or intros). Being human I can't help but be interested in the personal lives of those who have similar interests.

Darkblade / TZT:
Important, else how would I find out about a real life ;)

datsua / PlayPsyCo:
They're ok.

DiamonDie/foobug^Numedia Cyclops:
It's cool as long as they don't turn into blogs.

dXtr of NCG (No Cracking Group):
Can be a nice thing.. but the only problem is that I never really take myself the time to read through this sectiom fully.

EcLiPsE / Nexus:
It's pretty cool! Bring them on!

eyebex ^ threekings:
In short: I don't read them. I read hugi for demoscene news and coding articles. When I want to read poetry or politics, I go somewhere else or watch the news.

fdtgdrftygrfy:
because it,s good

hellfire/haujobb:
Keep reasonable amount.

iliks:
Positive. We need more.

Interface / BoaH:
They're nice, I enjoy them a lot :)

kl4Uz:
I don't want to miss 'em.

Masfonos:
There all right!

Maxwell:
Don't always read it

Meesh:
Cool! Good to see that people don't just lock themselves in and can't relate to "real life".

msamurai / Reversed Engineers:
Cool. Hugi is a magazine after all. I have to say I didn't like the "About girls" article in issue 22. I respect the author 'cause he was trying to help people, but he described everything as a linear process, and real life is real time, object oriented and event driven. I would like to see something like this in pure c++ ... =D

myst^e2:
It is very interesting to read, but I think this section should not be big.

nathan:
Good to see and hear what intelligent people think.

none/none:
Well, I'm mainly interested in the coding section so anything else isn't especially interesting for me.

okkie / rbi & tpb:
Plus.. talk about chicks damnit! (I still don't know if they exist)

Optimus/Dirty Minds^Nasty Bugs:
Some are very interesting! I really need to read them!!! (as I really need a real life? ;)

Prodigy Sandy:
Deserve a place in the diskmag but should stay a sub-article... should not "overrule" what the diskmag is about: the demoscene.

rusty/the grid:
I like it very much - even if it's not related to the demoscene directly it is still "skewed" :) by sceners' points of view.

sole / unknown productions:
It's funny although sometimes I can be disappointed, of course.

S_tec / Northern Dragons:
I enjoy these sections. They are like the opinion-editorial sections of newspapers. They aren't related to the scene, but they are still fun to read.

subliminal / phluid:
I don't know... if they're well written and entertaining then I wouldn't mind reading that I'm sure...

tAx^LSD:
It's ok if there are enough other articles (Coding...)
But it should remain a section. (Ok, Hugi als Labermag war ja echt nicht zu schlagen, aber als Scenemag gefällt mir der Hugi doch mehr ;)

Tomcat/Greenroom:
No problem.

Tyron Baird:
I've always enjoyed them. I don't have a problem with them being included... it's nice to know what I'm missing out on. :)

Unlock/Vantage:
I don't care. Nobody has to read them, but don't invest too much time in it when creating. No stuff that definitivley doesn't interest anyone (love stories of sceners or sumthing like that).

.waffle/SDK:
Absolutely essential. Without the cookery bit in the PaIN mag, I wouldn't know how to make snacks for when I have guests round! I'd have to buy them, and have less money for alcohol!

wez of yaphan:
Just ok.

Yomat/Nature:
Good way to get chicks for editors I suppose. ;)

Zaelsius - ZS Games:
Haven't read any of them

Which is the best article in Hugi #27?

astu / flo:
Nothing too special this time but there were many articles with some interesting points. That coding stuff, you know.

BamboOS/Addict+Grape:
Still reading :)

Boreal:
My favorite article in Hugi #27 was the interview with Chris Dragan.

Darkblade / TZT:
Haven't read it yet, can I vote for my own ;)

DiamonDie/foobug^Numedia Cyclops:
I found "Identifying language and genre using zip" quite interesting. In a way the method is very obvious to people who know how the zip compression works, but never occured to me. I also liked Shane's articles in some wicked way.

dXtr of NCG (No Cracking Group):
How to make your EXE small enough

fdtgdrftygrfy:
no

iliks:
Triangulation of Spheres (actually article was called another way)

Interface / BoaH:
Mm.. I liked the Polygon Drawing and Coding Optimization sections very much, as well as Adok's articles about life and science (thank you Adok! ;)

mitchell from Hardwave Crew/Paradigmus team:
About parties.

Optimus/Dirty Minds^Nasty Bugs:
I haven't found the time to read enough of them, but my attention was caught at first from the very interesting article of DiamonDie about that Finnish book concerning postmodern art tribes. There are also some interesting coding articles, perhaps not that much for experienced coders but mostly for newbies like me, especially about doing graphics in Java or the polygon rendering articles. If I find the time to read them anyways..

subliminal / phluid:
The one that RadMan wrote... (I have to say this or I'll be murdered by psychotic ninja lemurs)

tAx^LSD:
DiamonDie's article about "We are".

Tomcat/Greenroom:
Can't tell.

Unlock/Vantage:
Err.. didn't check it out too deeply. I liked the Help-Page ;-)

Which topics would you like to read about in Hugi #28?

AjDj:
Open-Gl for Kiddies
A tutorial on diffential and integral math
Perhaps an overview on the major gaming engines in the market
Some indepth flash scripting stuff
Actual painting on Computers

astu / flo:
No matter what, at least I want to read Hugi #28.

Balaclava / VSM:
Sexy Women of the Scene!!

BamboOS/Addict+Grape:
Science

Boreal:
Secret techniques used in killer demos/intros.

Darkblade / TZT:
More demo coding stuff - more people need to stop sitting on their code, post ya code and let others learn from it.

DiamonDie/foobug^Numedia Cyclops:
Quality poetry &emp; short stories. Party reports.

dXtr of NCG (No Cracking Group):
Articles like:
"compression for dummies" (articles about huffman compression and RLE encdoing for people like me that are a little retarded)
"3D coding for dummies" (articles about how to build up a simple 3D library and what to think of when starting a project like this and in which steps to go)

EcLiPsE / Nexus:
FreeBSD &emp; Linux maybe?
Online games like Earth &emp; Beyond?

eyebex ^ threekings:
I'd like to know more about which (publicly available, either commercial or not) tools demoscene people (and especially coders) are using. I mean: Do most coders use GCC / MinGW? Or MSVC? Do they use their IDEs, or just their favourite programmer's editor? Do all graphics artists use Photoshop? Etc.

fdtgdrftygrfy:
i dont know

iliks:
3D graphics, OpenGL.

Interface / BoaH:
- Introduction to demoscene coding, for the newbies.

- Advanced topics, for the 'oldbies'.

- More demoscene technical stuff!! The Coding section is too small, and I miss graphics and music topics.

Masfonos:
64k and 4k coding

Maxwell:
I am much interested by news and coding corners.

Meesh:
A step by step introduction to making a complete demo with focus on the code needed as well as graphics productions.

msamurai / Reversed Engineers:
Dissecting AND's Squish demo!

myst^e2:
About 3D graphics. From basics (how to draw lines and polygons) to more advanced techniques like bump mapping, texture mapping and so on...

nathan:
Sound synthesis.. More sound info.

none/none:
Coding, coding and... yes, coding. Programming in general, some unix/linux programming would be nice, some text about graphic/sound programming...

okkie / rbi & tpb:
Partyreports from the great parties (SE BP etc)
'How to make music with only .bin files a samples'
'How do I make ft2 run on my gba'

Optimus/Dirty Minds^Nasty Bugs:
Optimizations for tiny intros (an awaited article from Baze, perhaps he will never make it?) also a tutorial about floating point coding in assembly ('cause I only know very basic 2/386 assembly and I might need that. Perhaps there was already such an article in some older HUGi issues, might have to check.) Uhm, what else? More and more interesting scene/real life articles..

Raphsoaty:
Coding.rpg, online games...

sole / unknown productions:
Sound creation and synthesis sound really interesting to me. And I think we still have to explore the possibilities of Macromedia's Flash MX. (Don't ask about Macromedia Director.... I hate it!!). Maybe php and asp articles are not very well fitted to this mag. But maybe people will find it useful for the demoscene webs :-)
(Still waiting for the real integration of php with gtk and so on...)

S_tec / Northern Dragons:
Understanding Intel Instruction Sizes [Because I wrote it. ;)]

subliminal / phluid:
How goddamned interesting it is that NOBODY has ever listened to or given a damn about any of my music...

tAx^LSD:
Tutorials.... even more tuts...

Tomcat/Greenroom:
Up to you.

Tyron Baird:
I'd like to see regular articles on future technologies such as quantum computing.

Unlock/Vantage:
How dolphins fuck

.waffle/SDK:
The upcoming #ukscene demo party (you haven't heard about it yet, because I'm the orga and it's taking forever to get off the ground)

wez of yaphan:
Software rendering related code tips.

Zaelsius - ZS Games:
Advanced shader techniques.

Would you like to have demo scene charts in Hugi again?

Aedryl:
Well... Yes, I would like that.

AjDj:
Dunno

Anonymous:
Yes.

astu / flo:
Why not?

Balaclava / VSM:
Not sure, when stuff gets charted the "high profiles" that become created stop people looking further for stuff they could actually like more, then again if someone is charting all round at high levels maybe they deserve it... or maybe it is this "high profile" kicking in.

BamboOS/Addict+Grape:
It would be nice.

Boreal:
Sure. Why not? (I'm not sure what they are.)

Darkblade / TZT:
Not really, different demos appeal to different people, I think it's better to let people look and judge for themselves. Too many people slagg of demos too easily.

DiamonDie/foobug^Numedia Cyclops:
Probably, but different ones, like the most underrated demo/group or the funniest prod/scener.

dXtr of NCG (No Cracking Group):
Yes. Could be fun.

datsua / PlayPsyCo:
Nop.

EcLiPsE / Nexus:
Yes.

eyebex ^ threekings:
I'm not sure whether it's a good idea to have so many demoscene charts: Pouet has one, the are "The Worldcharts", and diskmags have their own. On the other hand, it would be nice to have a chart where just Hugi readers submitted their votes ... so the answer is YES! :-)

fdtgdrftygrfy:
yes

hellfire/haujobb:
Yes.

iliks:
No.

Interface / BoaH:
Mm.. I don't know, I think I do..

kl4Uz:
Why not.

Masfonos:
No

Maxwell:
Why not.

Meesh:
Yeah.

mitchell from Hardwave Crew/Paradigmus team:
Yes.

msamurai / Reversed Engineers:
No, scene philosophy does not have to do with charts.

myst^e2:
Hmm... no.

none/none:
Yes, it would be nice.

okkie / rbi & tpb:
Yeah!

Optimus/Dirty Minds^Nasty Bugs:
Yes, no matter if there are not many participants..

Prodigy Sandy:
No, charts should change on a regular basis and the diskmag should be interesting too when I read it in 5 years. Of course the demoparty-reviews are not that interesting at that time but the general diskmag can be read very good and is not time-related.

Raphsoaty:
Yes please please please ;)

sole / unknown productions:
Why not???

S_tec / Northern Dragons:
Not really.

subliminal / phluid:
Of course!

tAx^LSD:
Nope. There are enough Chartsmags....

Tomcat/Greenroom:
No.

Tyron Baird:
No.

Unlock/Vantage:
No. Adok, a hint for you: You won't get enough votes anyway.

.waffle/SDK:
I think not. I'm not bothered either way, but I think that PaIN and the results from parties pretty much tell us what we need to hear.

wez of yaphan:
Definitely yes.

Yomat/Nature:
Nah.

Any news about yourself or your group you'd like to have published in next Hugi?

astu / flo:
My civil service is going to end, I need a job.
Codewhore am I.

Balaclava / VSM:
Sceners in Australia: Where are they? Am I alone????

BamboOS/Addict+Grape:
Eee.. maybe my new homepage?? http://bamboos.planet-d.net/ ...

DiamonDie/foobug^Numedia Cyclops:
Numedia Cyclops has three new members: Mieleton, thti and TseiTsei. Our homepage http://numedia.ubiquitous.eu.org has been updated with a dozen of our new productions.

dXtr of NCG (No Cracking Group):
Well.. me and my friends are doing a ASCII demo in our school SOFE (School of future entertainment (school for learning to develop games))

eyebex ^ threekings:
You guys out there probably never heared of my handle "eyebex" or my group "threekings" before. Well, that's because I followed the demoscene since about 1992 and vistied many parties, but never got active by now. This year I finally managed to found the new German group "threekings" together with some friends from university. Our site at http://www.threekings.tk/ is currently under construction. We'd like to be seen as a group "interessted in computer graphics and demoscene coding in general". Despite other group sites, you'll probably find quite some coding information and source codes on your site when it's ready. We're currently lacking a 2D graphics artist, so if you could help out with some graphics for our site, please contact me.

fdtgdrftygrfy:
yes

Interface / BoaH:
We'll rock you all!!
(timetimetime... produceproduceproduce..)

msamurai / Reversed Engineers:
Yeah! "Scener's brain" for Xbox by Reversed Engineers will soon be released as a mpeg, in fear of m$hit, but who cares really?

none/none:
None, since I'm not a scener :)

okkie / rbi & tpb:
TPB is going to release.. eh.. something probably.. soon.. or never..
And rbi seems to be dead! BUT! 303f the great live techo act from Jay, Neophite and Limb is doing pretty well, they have a recorddeal and they will perform at the Dutch Dancevalley dance event in August!

Optimus/Dirty Minds^Nasty Bugs:
I am quite dead concerning the scene and will take some rest and a self reboot project with my Erasmus travel to Karlsruhe/Germany after September for 6 months. After that, I will come back, finnish my studies, say goodbye to my parents (might take 2+ years though :P) and will prepare my world domination for the year 2008.

Raphsoaty:
Visit http://gateway.plinux.de

sole / unknown productions:
It's top secret ;)

S_tec / Northern Dragons:
We spent six months writing about 8000 lines of code for our latest 4K, the Etherium. Our ranking at Assembly '03? Dead last. We feel cheated, and want to promote our production among sceners. Could we please write a shameless plug about the Etherium and place it somewhere in Hugi?

subliminal / phluid:
About me?
If you don't know me, that's a shame. I'm subliminal/pHluid and I've been writing stuff in the demoscene for over six or seven years now. Nobody seems to have given a damn except for the pHluid boys and people I have forced my music upon. Well, I'm not just an Impulse Tracker geek, but a live instrument musician too! I have a band called One Nation Undereducated and we can use your support all around the world to help us start to get gigs / find a recording studio that won't charge us a bunch of money we can't afford, etc.
All of this wonderful media can be obtained at http://br.crashed.net/~subbi/ and be sure to give me some feedback! Thanks!

Tomcat/Greenroom:
Nope.

Unlock/Vantage:
Since you already missed to publish some news about Buenzli, it's probably too late now. And hey, it's been on Ojuice! ;-) You could write that Padua won the Beastie Boys Logo AV Contest... (www.padua.org for more infos)

.waffle/SDK:
That I'm doing ASM03 ASMTV and if anyone has anything they want me to air, email me!

Yomat/Nature:
Post somthing about 'Underscore' .. Swedish party that tries to be a real scene party.

Anything else you'd like to get printed in Hugi Magazine 28?

AjDj:
Kamasutra for Kiddies???

astu / flo:
Hey, I want nothing to get printed!

Balaclava / VSM:
The Hugi Babes

BamboOS/Addict+Grape:
no thanks. hugi is OK !

Boreal:
Maybe a detailed explaination of how G3's Matrix 256-byte intro works.

dXtr of NCG (No Cracking Group):
Articles about electronic would be great.. like how the h*** it works and how to build your own devices.

EcLiPsE / Nexus:
The amount of Hugi downloads :)

fdtgdrftygrfy:
no

iliks:
Seems like I've filled this form for the second time! :)
I thought it would be a form for the Hugi with all coding articles, which is a great idea. I'm into 3D graphics now and planning to write the article "On parametric surfaces' meshes generation" which would be a countinuation of sphere generation tutorial from hugi 27, which would push it further - reader would be able to generate very complex meshes from a couple of formulae, that makes it possible to write a 4k OpenGL intro with complex meshes. I'll try to do one.

Interface / BoaH:
Jokes and funny stuff is always welcomed and make the magazine fresh.

kl4Uz:
Nothing special.... some more party reports and tutorials would be nice ;-)

msamurai / Reversed Engineers:
Interview with AND pliZ!!!

none/none:
Interviews with demosceners who do a really good job and have been on the scene for several years are OK.

okkie / rbi & tpb:
Porn stories about young chicks diggin sceners.. Optimus preferably.

Raphsoaty:
Hmm, a little bit of all *g*

S_tec / Northern Dragons:
I love Sol's short stories!

subliminal / phluid:
MORE CONTENT LESS EYECANDY!

tAx^LSD:
No. Hugi kicks ass ;)

Tomcat/Greenroom:
Nothing.

.waffle/SDK:
And I thought Pure Maths 3 exam by Edexcel was hard. Getting UK people organised into making an UK demo party... Crikey!

Yomat/Nature:
Interviews with classical sceners.